Game
Raid Encounters
10 years ago

Updates!


Version 21:

Gameplay

  • Adjusted amount of enemies in Skyline

  • Decreased damage of Big Bang Power-up

  • The Big Bang Power-up now blows out 6 miniature Avatars that wreck everything for a small amount of time instead of instantly causing damage to all live Monsters.

  • Adjusted several boss fights

  • Eyeballs in The Panopticon now hit for less at a much longer interval between successive hits

  • Adjusted armor levels of all Raid Bosses… they should now not all be highly vulnerable to Ice

  • Made tweaks to Tutorial

  • Added Helper Text to The Fire Cult

  • Health Orbs will not have a chance of spawning anymore unless you are missing health

  • Invincibility Power-up has a higher spawn rate

Bug Fixes

  • When invincible, the death beams in Technophobia could cause severe lag by spamming -0 Damage Pop-up indicators

  • Fixed text alignment issue in Skyline for when your party becomes stoned

  • Fixed issue where Mage Balls from Undead Mages weren’t properly being disposed of and potentially leading to frame rate drops

  • Better clean-up on Monster deaths should result in better frame rate

  • Fixed issue where Raid Sync wouldn’t properly sync Party Level after a death (RaidEncounters.com Only)

  • Fixed an issue that could prevent Raid Sync from properly saving skill assignments after spending them. (RaidEncounters.com Only)

  • Made dragging Raid Party with mouse more reliable

  • Fixed an issue where Hit sounds would play even if sound was disabled

  • Adjusted Snipe Shots

  • Fixed issue where stacking Invincibility Power-ups would have hilarious results

  • Fixed issue where removing Skill Points from Speed and Luck would not display correct modifiers

  • Fixed issue where Resetting Skill Points wouldn’t immediately re-enable the ability to add skill points



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