Version 21:
Gameplay
Adjusted amount of enemies in Skyline
Decreased damage of Big Bang Power-up
The Big Bang Power-up now blows out 6 miniature Avatars that wreck everything for a small amount of time instead of instantly causing damage to all live Monsters.
Adjusted several boss fights
Eyeballs in The Panopticon now hit for less at a much longer interval between successive hits
Adjusted armor levels of all Raid Bosses… they should now not all be highly vulnerable to Ice
Made tweaks to Tutorial
Added Helper Text to The Fire Cult
Health Orbs will not have a chance of spawning anymore unless you are missing health
Invincibility Power-up has a higher spawn rate
Bug Fixes
When invincible, the death beams in Technophobia could cause severe lag by spamming -0 Damage Pop-up indicators
Fixed text alignment issue in Skyline for when your party becomes stoned
Fixed issue where Mage Balls from Undead Mages weren’t properly being disposed of and potentially leading to frame rate drops
Better clean-up on Monster deaths should result in better frame rate
Fixed issue where Raid Sync wouldn’t properly sync Party Level after a death (RaidEncounters.com Only)
Fixed an issue that could prevent Raid Sync from properly saving skill assignments after spending them. (RaidEncounters.com Only)
Made dragging Raid Party with mouse more reliable
Fixed an issue where Hit sounds would play even if sound was disabled
Adjusted Snipe Shots
Fixed issue where stacking Invincibility Power-ups would have hilarious results
Fixed issue where removing Skill Points from Speed and Luck would not display correct modifiers
Fixed issue where Resetting Skill Points wouldn’t immediately re-enable the ability to add skill points
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