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6
Game
JICE
2 months ago

Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds




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Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Added energized walls and some placeholders for obstacles, so here is some more sliding around.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature