Hi! I hope everyone is doing well and staying healthy.
This update exists because a few glaring bugs were brought to my attention so alongside with a few bug fixes I added a little bit of small improvements here and there. Special thanks to a user called Edge.
Here's the changelog for v0.1.7:
Added a special cutscene for normal and hard action difficulty that can be found on hard riddle difficulty
Added some extra events for hard action difficulty (technically, just one event)
Added more hints to the janitor's journal
Added a blood splattered tub when you complete one of the puzzles
Added the ability to quickturn by holding down button and shift (on controller it's down and square)
Attempted fix for the save issues with hydrophore puzzle
Attempted to fix the child enemy standing straight when it dies
Added another footstep type
The massive fan will activate when you get the rusty key (instead of when you find a photograph)
Improved look function when targeting the enemies (when you aim and look, the camera looks at the enemy but when it dies, it will stay on the enemy until you look away to prevent camera fuckery)
Improved loading time just a tiny bit
Fixed pitfalls still being enabled on easy action
Fixed animation stuck in fade transition between door transitions and inventory (most visible with a shotgun equipped)
Fixed the flashlight exploit for the children monster but it should remain for easy action difficulty, as well as the same monster moving around the level with idle animation. On hard action difficulty, the enemy will know where you are in the dark for a few seconds before losing you
Fixed back-attack for the children monsters, attacking them from behind from any state will double your damage (multiplied by easier action difficulty)
Fixed camera angle being too warp-y when you exit the "phone booth" room
Fixed hydrophore cutscene skip not working properly
Fixed health display on 4:3 aspect ratio
Fixed inventory items displaying wrong error message
There ya go, I hope this version fixes everything in terms of bugs. Also, my dumbass realized that the walkthrough for hard riddle had a broken link because I deleted the .pdf (I had to format my entire PC and reinstall Windows... again...) so I updated the link for the previous devlog in case you'll be using that guide.
Have a great rest of the day everyone and take care!
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