Game
Undertale Template X (by Charles03)
8 years ago

v0.2.2.0 UPDATE


- - - DEVELOPER ORIENTED CHANGES - - -

  • added universal dialog object named obj_dialog for simple interactions.
    In simple terms, it requires you to use:

    • global.message - string for the dialog. All text (except tags) should always start at the next line. Must be declared as arrays. String values must NEVER use tabs.

    • global.message_end - highest intended number of the set of messages in the dialog object.

    • global.message_voice - voice byte playing for every non-whitespace character showing up into the dialog. And finally…

    • instance_create(x, y, obj_textbox) - does NOT require specific x and y coordinates, as the object automatically adjusts its draw position to the player view. REQUIRES declaring the variables shown on the list, first.

This is an example of the proper use of the dialog object:

		
			        global.message[0] = "
* Hello World!";
        global.message[1] = "
* ...anyone?";
        global.message_end = 1;
        global.message_voice = snd_voice;
        instance_create(x, y, obj_textbox);
		
	
  • added ability to use hex codes for color tags in dialog objects. (Supports only 6 or 3 hex digits as of the moment)
    For example:
    str0 = "This is [$FF0]yellow[/c], and [$FF00FF]red[/c] text.";

  • added ability to make a shake with the script view_shake(intensity, duration, window_shake). To elaborate:

    • intensity - # of pixels to shift from the normal view when a shake occurs

    • duration - # of steps for the duration of the shake

    • window_shake - boolean value deternining whether to shake the window of the game (in windowed mode) or not

- - - END USER SPECIFIC CHANGES - - -

  • added 3 new rooms

  • modified 2 rooms

  • greatly improved conditions for interaction

  • greatly improved player view

    • GUI is now completely independent of player view

    • completely fixed slight shifting background/GUI bug

    • modified position of slow motion indicator to the lower-right

    • slightly modified position of manual SAVE/LOAD indicator

  • added interactions for objects

  • added green SOUL mode

  • revised the Developer Notice in the startup of the game

  • added Collinator27 in the Credits (he’s the one helping me with the code btw)

  • slightly improved collision

  • fixed collision bug with special “slope” objects

  • lighter shading of the player sprite in the Mt. Ebott cliff rooms

  • slightly tweaked forest background

  • slightly tweaked overworld textbox text position to match UNDERTALE’s

  • fixed bug related to damage despite missed attack

  • fixed bug related to UI navigation when pressing up or down keys for targeting enemies

  • disabled murder toggle when muting is intended



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I did this on my 3DS ^^ #Kirby