Game
Five Nights at Freddy's 4: Ultra Custom Night
1 year ago

v1.0.3


This will likely be the last update for a little bit, unless some bugs are found. Anyways onto the changelog :P

  • Fixed a bug where if you had Keyboard Controls on, you could still run to the left door if BB was activated

  • JJ now stalls Fredbear everywhere he is, and Fredbear will do the same in return

  • Nightmare Foxy has received a slight buff to his mechanic. Instead of using prediction to determine where he is, you are required to flash him before you close the doors, or else he won't retreat.



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remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

I'm ready. For real this time. Welcome back LOCKJAWED FROM THE DEAD.

FUNDRAISER LIVESTREAM #SaveJim

New header and new thumbnail to prepare for 2.0's release! This is gona be peak.

springtrap birthday pixelart !!

testing the max modes is definitely going great

And today, Phantom Freddy's mechanic is revealed.

Downloaded Krita the other day, trying to get the hang of it. Have some withered animatronics I drew.

#FiveNightsatFreddys #FNAF

Only one remains to be put into the creation...

Who do you think it is...