Game
Five Nights at Freddy's 4: Ultra Custom Night
1 year ago

v1.0.3


This will likely be the last update for a little bit, unless some bugs are found. Anyways onto the changelog :P

  • Fixed a bug where if you had Keyboard Controls on, you could still run to the left door if BB was activated

  • JJ now stalls Fredbear everywhere he is, and Fredbear will do the same in return

  • Nightmare Foxy has received a slight buff to his mechanic. Instead of using prediction to determine where he is, you are required to flash him before you close the doors, or else he won't retreat.



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They've moved...

Sorry Trash & the Gang, but y'all are going bye bye. Everyone welcome The CTF Gang!

testing the max modes is definitely going great

FIND ME .... MICHAEL!!!!

beta testing stage has advanced to v0.3. only 5 more characters and then this game will be out after some more beta testing.

(new characters programmed for this build are nightmare bonnie and chica)

next plan for ais is wfoxy and then nfreddy

popgoes evergreen but better

And today, I reveal Old Man Consequences' new mechanic.

This is probably one of the most interesting ones so far, cannot wait to reveal all of the others!

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

Something happened

when there was one

#FNAF

some progress ive made during my work with this as of rn

the characters in monochrome are the ones not programmed (all of the secret characters being color isnt gonna be whats there in the final game, just screenshot thing)