Game
Five Nights at Freddy's 4: Ultra Custom Night
1 year ago

v1.0.3


This will likely be the last update for a little bit, unless some bugs are found. Anyways onto the changelog :P

  • Fixed a bug where if you had Keyboard Controls on, you could still run to the left door if BB was activated

  • JJ now stalls Fredbear everywhere he is, and Fredbear will do the same in return

  • Nightmare Foxy has received a slight buff to his mechanic. Instead of using prediction to determine where he is, you are required to flash him before you close the doors, or else he won't retreat.



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remade the game page thumbnail for the last time to prepare for the next 2 cr games, i think this might be my best gimp creation lwk

header will come later

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

Next Prophecy Mode Character Mechanic Reveal: GOLDEN FREDDY

The game is OUT NOW!

New header and new thumbnail to prepare for 2.0's release! This is gona be peak.

Have you played Bandit Trap?

New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

Something new...

Somewhere you haven't seen before...

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

ctrl-z: zero - gamejolt page 06.19

We are finally back with Prophecy Mode mechanic reveals, starting with Sugar and The Puppet.

Along with this, I have also recreated the Dug and Shadow Lockjaw Prophecy Mode mechanics (you'll need to scroll down a bit) with some new text effects & shi.