Game
Darkest Nights at Fazbear's
1 year ago

V1.0.3

not 2.0 (I would've made a bigger buzz about it if it was) but I was really annoyed about some minor bugs and I didn't wanna keep waiting until 2.0 to fix these so yeah


-fixed being able to select and click on continue in the menu, even when it wasn't unlocked

-the extras menu button now goes invisible when you delete your data

-the camera and shocker buttons don't let you spam flip them anymore in an actually working way

-renamed application to "Darkest Nights at Fazbear's 1.0"

also, from what I saw when I went to upload this new patch, I saw that the game (V1.0.2 at least) got 53 downloads, so thank you (even if like 99% of those people didn't beat the game)



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some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

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and yes piss freddy is in the game it ain't a secret no more

I stole many-a gifts from the whos this morning... what do I do with this garbage??!?!?!?!?!?!?!?!?!

man it's such a nice day here in dnafville-WHAT THE FUCK ARE YOU DOING HERE?!?!?!?!?!?!

happy 10th anniversary trtf! I don't exactly love this series too much anymore but it still inspires this game a lot

and yes

this is a real easter egg

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

tomorrow is gonna be a crazy day but for now I sleep soundly

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

pretty amusing huh? + a short progress update

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time