Next up
v1.0.1 - Minor visual bug fixes
Fixed;
- Skin related hair mesh not getting hidden with the main player model when level starts
New events: Nitro Rush Hour, Explosive Remix
Gameplay tweaks: Purple crate spawn chance tweak (1 in 10 => 1 in 20), obstacle damage box size tweak, spawning/despawning code refactoring
Removed: Debug code that potentially caused freezing in some cases
v1.0.3 - Pausing and movement
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays













0 comments