Game
Five Nights at Freddy's 4: Ultra Custom Night
1 year ago

v1.0.5


This is a very minor update, addressing a few things and some other stuff.

  • Fixed an issue with Deltatime that could occur by holding right click if you had the MFA

  • Revamped the AI system so that it looks cleaner when somebody is looking at the code and so that animatronics on lower AIs will attack more often than on older versions (nothing is changed on 20 AI)

  • The star for beating max modes with 12-2 AM All Night has been made a tiny bit smaller

  • JJ has been given a blink effect if she appears at a door you are currently at

Edit: There was a bug where if you left the menu to do something else it wouldn't show up, that's also been fixed (this likely occurred from removing a scrapped feature that was going to be in this update)



5 comments

Loading...

Next up

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

Sorry Trash & the Gang, but y'all are going bye bye. Everyone welcome The CTF Gang!

Something new...

Somewhere you haven't seen before...

Happiest Day

Today, I reveal Freddy Fazbear's mechanic.

Fun Fact: Originally he was the same as OG UCN with power generator making him more aggressive but that wasn't gonna be fun to play with in my eyes so yeah

Rotten Pest (The Rat)

testing the max modes is definitely going great

I'm ready. For real this time. Welcome back LOCKJAWED FROM THE DEAD.

HAPPY 3RD ANNIVERSARY OF TEMESIS HOAX

And today, I reveal Molten Freddy's new mechanic.

There really is more than just the cams, vents, and ducts.