Roxy & Chica AI Level changed from 10 to 8, Movement timer Decreased by 1 second
Foxy AI Level changed from 10 to 8, Movement timer increased by 5 Seconds
Classic Freddy AI Level Changed from 10 to 8, Movement timer Increased by 4 Seconds, Sanity timer Decreased by 2 Seconds.
If checked Regularly, you can beat night 6 with only 30 Sanity Lost.
Music Men AI Level changed from 10 to 8, Attack timer increased by 5 Seconds, Music Men can now Fail an Attack, It is now a 50/50 Chance for a Successful Attack.
Moon AI Level changed from 9 to 5, Movement timer increased by 3 Seconds, After attacking, they now have a 30 Second Delay before they can attack again
Keep in mind, The AI Level changes are just for starting out. Every 30 - 60 seconds (depending on the Animatronic) the level increases, making them between Level 13, and 18 by the end of the night.
Classic Freddy, and the Music Men were intended to be characters to be characters that punished you for not paying attention, but looking back, they turned out to be harder than the main threats themselves. Their changes, along with the others, keep night 6 as intense as intended, but with a bit more fairness. For players who still want a Bigger Challenge, Night 6 Nitro is available in the Custom Night after you finish the main game.
Here's some tips to help you out if you still struggle with night 6
When Moon Attacks, you can keep moving until you hear "Knock Knock," Giving you around 6 Seconds after his cue starts playing to get to a good spot, You can resume movement as soon as you hear his laugh.
The Music Men attack the Breaker 5 Times, it'll start flickering after 3 Successful attacks.
Next up
Night 2 - Final teaser Nearly finished. Just some extra polish & SFX work
Some extra shots from the House Level. The level is nearly finished, Not much work left to do on the rest of the game either, Should hopefully be out pretty soon. 15 - 20 minutes of gameplay now as well. Aiming for 30 minutes total.
Got a bit burnt out working on the games & other pc projects....so I started work on another project. lol
Got a lot of polishing left
Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]
The 'FNaF 4 House' environment was the only one I didn't make myself in the original Act 1, Pretty excited to give my own spin on it this time around
February 21st. (Also, new update coming out in a few minutes!)
Night 2 of Aftermath Classic (on Dreams) was released 3 years ago today
New in last 24H:
Finished testing the new Multiple save slots and Playtime.
Added in & implemented the Extras Menu.
Finished the 2nd pass on the lore notes.
Updates to Render Creator here's a video showing some of the changes + render Creator examples
CAUTION: AUTHORIZED PERSONNEL ONLY
here's a video showing off Night 2's office section, Animations, & Chica's jumpscare. doing another pass over it soon
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