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FNAF: AFTERMATH - ACT 2 [ V2.1.0 ]
6 months ago

V1.0.6 Out Now (Night 6 Balance Patch)
Changelog Below (Spoilers!)


  • Roxy & Chica AI Level changed from 10 to 8, Movement timer Decreased by 1 second

  • Foxy AI Level changed from 10 to 8, Movement timer increased by 5 Seconds

  • Classic Freddy AI Level Changed from 10 to 8, Movement timer Increased by 4 Seconds, Sanity timer Decreased by 2 Seconds.

    If checked Regularly, you can beat night 6 with only 30 Sanity Lost.

  • Music Men AI Level changed from 10 to 8, Attack timer increased by 5 Seconds, Music Men can now Fail an Attack, It is now a 50/50 Chance for a Successful Attack.

  • Moon AI Level changed from 9 to 5, Movement timer increased by 3 Seconds, After attacking, they now have a 30 Second Delay before they can attack again

    Keep in mind, The AI Level changes are just for starting out. Every 30 - 60 seconds (depending on the Animatronic) the level increases, making them between Level 13, and 18 by the end of the night.

    Classic Freddy, and the Music Men were intended to be characters to be characters that punished you for not paying attention, but looking back, they turned out to be harder than the main threats themselves. Their changes, along with the others, keep night 6 as intense as intended, but with a bit more fairness. For players who still want a Bigger Challenge, Night 6 Nitro is available in the Custom Night after you finish the main game.

    Here's some tips to help you out if you still struggle with night 6
    When Moon Attacks, you can keep moving until you hear "Knock Knock," Giving you around 6 Seconds after his cue starts playing to get to a good spot, You can resume movement as soon as you hear his laugh.

    The Music Men attack the Breaker 5 Times, it'll start flickering after 3 Successful attacks.



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