Game
FNAF: AFTERMATH - ACT 2 [ V2.1.0 ]
9 months ago

V1.0.9 Out Now

SPOILERS FOR NIGHT 3


~~ The Forest & Emergency Tunnel ~~

Player noise:

  • Sprinting makes 30% Less Noise

  • Walking makes 50% Less Noise

  • Crouching makes 50% Less Noise

Roxy:

  • Roxy's Chase Speed is now 35% Slower

    Instead of being the same speed as the player's Sprint, it's now in-between the walk and sprint speed. Giving players more time to recover their Stamina.

  • Roxy will now stop chasing after 30 seconds, and will stand still for 10.

    This was in place, but didn’t function correctly, Leading to Roxy going Light Speed instead of ending her chase.

~~ Settings Menu ~~

  • Added full-screen Resolution mode

  • Fixed windowed borderless & windowed modes.

    These were implemented incorrectly, leading to the resolution not Setting correctly, Locking at 1080P Regardless of your set resolution.

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Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

ACT 3 • Teaser 2 • The Arcade Next Week, the game page, Teaser Trailer, and more info will be coming out...

Here's some before and after photos of the Act 2 Remaster

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ACT 3, OUT NOW!

Changelog Below!

Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

Night 2 of Aftermath Classic (on Dreams) was released 3 years ago today

Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]

New Map: The Cave, now in development.

Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.

Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/

Join my Discord here: https://discord.gg/fA4JRVCVb4

ACT 3's page is up, as well as it's trailer.

You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253

Today is also the Third anniversary of aftermath, Thank y'all for supporting it!