Game
Five Nights at Lucky47
9 years ago

V1.1.0

I made some tweaks to the game to make it a little better. Mostly audio fixes, but I also gave the game a distinct icon, rather than leaving it as the standard Clickteam icon.

See You Next Time!!!




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Here's the hallucinations the player can randomly see in the first game; These also contain some plot-important info, which is something I wanted to elaborate on more.

When you transition to the current night in the second game, there's a 1 in 300 chance of a rare screen to show up. These images bear no story significance, but... they exist, I suppose.

Here's all the jump-scares from the first game.

CAM05 Inspiration (First Game)

And here's the teasers from the third game, also brightened.

These ones don't have nearly as many secrets in them, and they're all based on ones from FNaF 3, quite blatantly.

This is an animated gif of John Sr. walking behind the window in the third game; Since his legs would have been obscured, they were never actually drawn.

The teaser images from the second game when brightened have hidden text and images to them. I doubt anyone has ever taken the time to do so, so here they are.

Does this whole thing work?

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.