Game
FNAF: AFTERMATH - ACT 1
11 months ago

V1.1.1 Patch Notes (Fixes, A.I Rework, Other Changes)

(Changes in Article. Hopefully will be the last Bug fix update!)


The Lobby:

  • Fixed A Collison Issue where you could get Stuck after climbing the Ladder.

    (I also widened the area a bit just to be safe!)

UI:

  • After entering the Extras Menu Password, the game will now Automatically remember, and enter it for you if you exit and Return to the Computer.

  • Fixed an Issue with the 'How To Play' UI, Text would show through the top of one of the Blurred Hints.

  • Fixed an issue where Invisible Buttons would overlap with visible ones in the Extras Menu

  • Fixed an issue where the Settings Options with overlap with the Settings Button

Point and Click:

  • Nightmarionne A.I Rework & Fix.

    Will no longer disappear after not Clicking.

    Previously would have at Most 15 Seconds to click 3 Times before a Jumpscare, now you have 30 Seconds, but But after 3 Clicks, it's a 10% Chance to reset Nightmarionne each click.

    This may sound pretty difficult, but its actually much Easier, and more fun in my opinion.

    Nightmarionne will also no longer move around the room Unless Clicked!

    Nightmarionne will also cause all other animatronics to Completely Reset, and Stay stationary.

    Nightmarionne's music box is also purposely glitchy, rewinding, and cutting in and out before Jumpscare

  • Vent Bidybab Has been Fixed, Will no longer cause other AI to Bug Out.

  • Breaker bab has been changed from 75% chance to attack to 50%

  • Fixed an issue Where funtime Foxy wouldn't Move in the Custom Night.

  • Fixed an issue where Vent Bab wouldn't attack again after being reset

  • Extended Power Outage Jumpscare

Misc:

  • Updated text at the end of the Cinematic Credits

  • Additional File Size Optimization


Sorry to anyone who experienced any bugs during their playthrough! Should be all good now!

Major thank you to anyone who reported bugs, and issues they found during their playthrough.

It's really hard making a Complex game like this without Playtesters, I spent hours play testing the game before release, and I never got any of the bugs listed here, or pre-patch.

I've learned a lot from making this though. One major change I'll be making for the next act, is Hiring playtesters. I already have a few people that offered to play test for free, but i'll be offering them Payment as well.

I'll post here if I need any playtesters, as well as how much I'll be paying!



3 comments

Loading...

Next up

TOMORROW... • ACT 2 DEMO AT 10:00AM

Night 3 • "We are gathered here today In memory of Max Anderson,"

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

ACT 2 • 2 NIGHT DEMO OUT NOW! Runtime: Around an Hour

Thanks for 1,100 downloads of Act 1! The Act 2 Demo releases this sunday!

If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945

CAUTION: AUTHORIZED PERSONNEL ONLY

Night 3 • "You'll have to make your way through the Forest, And find the Emergency tunnel system Directly North of your location. There's an exit not too far from the PizzaPlex, You should find the Gas Station to the Left of the exit. Meet me there."

Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]

Let the fun begin. The game is coming along well, got the first few gameplay sections done, And the majority of it optimized. should be ready in time for the demo!