Game
FNaF World XL
3 years ago

V1.1.3 is live!


Hey, all!

Figured I'd whip up a quick update to address a few tiny issues that may have affected the play experience in the current late game.

(And also mark a definitive end to an era in the development process.)

Fixes:

Title Screen:

-Changed title to include "Classic Edition" in it

(To help differ it from the extensive redesign process that will begin work in 2023.)

Halloween Backstage:

-Moved Meta's first dialogue spot and the Practice Mode warps into a more direct position so that newcomers are more likely to encounter them first

OCN:

-Added info text when hovering over the Fight button

-Added info text when hovering over the Cam 4 button

-The R.A.S.C. info will now also display when hovering over the Cam 5 button

-The E.M.C. info will now also display when hovering over the Cam V1 button

-Adjusted layering of info text and it's backdrop so that it doesn't clip with the custom night config when viewing items in the bottom left of the screen

-Fixed some typos

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Anyways, that's about it for now.

Aside from teasing a few more redesigns, there really won't be any new content to show off/playtest for awhile.

'Till next time!



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How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

It's been a long time coming...

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

New project is having a fun, early outing.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.