Game
Spaß Taxi
6 years ago

v1.2: Quality of life


This update contains mainly quality of life improvements that make it easier (especially for new players) to advance. New in this version:

  • Input buffer for landing gear

So you can press SPACE or the corresponding controller buttons slightly before the passenger completely left the taxi already and the landing gear will be toggled afterwards.

  • Button?

Some players ignored the button in level 4, so it starts blinking after a while now.

  • Money = Score

Added a hint telling you that you should not spend all your money if you want to add your name to the highscore list.

  • Keyboardless Highscore

Added a way to enter your name without a keyboard. You can use the same keys that you control the taxi with (e.g. controller) to enter your name.

  • Less delay

Reduced the delay at the end of a level in Ghost Race mode when you left through a bonus rift.

  • Better interpolation of recorded samples (e.g. when parked on a rotating platform)



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.