Game
Sil's Collection of Things
1 year ago

V1.5.1 Patch Notes


  • Duztrust no longer unlocks every phase the instant you load up the game for the first time.

  • Fixed up some RNG sections, so that they don't have RNG in RNG SUX mode.

  • Mettaton NEO's final attack has been nerfed, the High Voltage boxes no longer overlap with the electric rings.

    • In addition, the final part has the same coloured lasers regardless of whether or not you use RNG SUX.

  • Fixed unlocking achievements, Bad Time Trio Normal Mode now rewards you the achievement without you having to do the whole thing deathless.

    • On that note, Bad Time Trio no longer mutes Gaster Blasters and bones for the rest of the game, as the menu resets their audio gain level.

  • Duztrust has a few changes:

    • Phase 1's first attack no longer has cheese.

    • The chromatic effect no longer loops around when the camera isn't in the mosaic effect.

    • Changed LV to 8 to match the HP.

    • Disable Auto-Heals now works between phases (except phase 4 due to the HP increase).

    • The QSV item effect no longer persists between deaths.

    • There is now a hit sound when you attack Shaun at the end of phase 1.

    • (Possibly) Fixed a crash in phase 3 during the second to last cutscene.

  • Dying to Angry Sans in phase 2 now puts you back to phase 2 instead of phase 1.

  • Distrust Angela's fourth attack in phase 1 has received a nerf in precision.

    • In addition, final attack on RNG SUX has received a small change.

  • The bones in Distrust Angela's second attack in phase 2 have been shortened during the platforming section.

  • Made some cutscenes skippable in Distrust Angela phases 3 and 4.

  • Changed the hit detection for the bones. It might not be noticeable unless you specialise in precision as it changes by one single frame.

  • The blue bones in the first attack of Distrust Angela phase 3 has been shortened, but this sadly doesn't make no-hitting any easier.

  • If you hold "K" for one second (60 frames at base game speed) in battle, you will get a Game Over. I added this for those who want an easy restart without having to wait for damage.

    • That's kind of why I added the F.DY item in Duztrust, so that can take care of you.

  • Menu has been changed in a few ways:

    • Undyne's Noob Mode completion border now shows.

    • The arrangement of the interface has been altered to allow the viewing of the difficulty scale when selecting in multi-phase battles.

    • Removed typo in statuses talking about doctors and symptoms.

    • Modifiers have been moved to another menu, as well as the addition of three others:

      • 1 Hit Mode, which forces your HP to 1.

      • Disable Effects, which removes the flashing and tint effects. This should help improve performance on a low-end system, but if it doesn't help, then I'm terribly sorry but I don't have a potato to test it on.

      • Show FPS, which displays your FPS... nothing else really.

    • Added make-belief teasers to the bonus fights. Note that they have no plans, so these could change at any time.

  • Death screen now acknowledges the Scooby Doo death.

  • Optimised the bullet generation code.



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