Distrust Angela cutscene skips now work correctly, as well as the end of phase 2 becoming skippable.
Sudden Changes Sans' fifth attack has been made slightly easier.
In general, the bones work differently now, so some of the jumps involved with bones related to Sans will be lower.
Angry Sans' "forced damage" wall slams are no longer possible, the timer will wait until you have landed before it can resume.
In addition, all random wall slam attacks are no longer random in RNG SUX mode.
Mettaton NEO's bomb blast no longer destroys projectiles. This removes a major skip involving the Titanium Heart phase, where activating a bomb at the last second can skip the attack entirely.
Mettaton NEO's lightning can no longer be shot.
Mettaton NEO's High Voltage box can now take hits, which lowers the timer slightly.
Changed HP to restore completely if it's set to 0, which will happen automatically on the Game Over screen. This fixes all of the auto-healing problems if you're playing with "Disable Auto-heals".
Gaster Blaster beam hitbox has been widened by 1 pixel on either side.
Blue soul gravity is no longer stored between modes.
Getting more than your max HP is no longer possible.
Changed the difficulty star rating a bit.
Dying to the Scooby Doo attack will now always trigger the special death message.
Duztrust's auto-healing has been brought back.
Duztrust's phase 3 now has a working ending again.
Next up
WHY AND HOW IS THIS COLLECTION BECOMING SO POPULAR
Yep, uhh... okay.
Here's some of what to expect in the upcoming Family Friendly mode.
The demo is now FULLY FUNCTIONAL!
Have another teaser of the hell that will be brought upon you
UNDERCREATOR's first ever public demo is finally out!
We're almost there.
Angry Sans progress
Just so you get an idea of what it's like to package a fangame using this.
This is for a simple encounter with three rooms in the overworld and one music track (4 minutes in length).
Whole thing is 4.71MB.
Coming to V1.6










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