Game
Five Nights at Lucky47 2
9 years ago

v2.0.0


I’m so glad this isn’t a bug fix update. Actually, I haven’t been able to find any bugs in the second game since I finished it.

No, this update features a brand new mode. Challenge Mode! Once you’ve unlocked Custom Night, you will see a red button labeled Challenge Mode. Click on it, and you can select between 4 different challenges for Custom Night, with all charater speed levels being set to 12.

Complete them all to get some bonus stars on the title screen (and bragging rights, I guess).

I recommend deleting v1.0.0 before downloading this. I’m not too sure if it will replace the old build if it works. I imagine it will still work, but it would be a waste of space. Deleting v1.0.0 won’t delete your progress, so don’t worry about that.

See You Next Time!!!



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The teaser images from the second game when brightened have hidden text and images to them. I doubt anyone has ever taken the time to do so, so here they are.

And here's the teasers from the third game, also brightened.

These ones don't have nearly as many secrets in them, and they're all based on ones from FNaF 3, quite blatantly.

Here's all the jump-scares from the first game.

Does this whole thing work?

CAM05 Inspiration (First Game)

This is an animated gif of John Sr. walking behind the window in the third game; Since his legs would have been obscured, they were never actually drawn.

Here's the hallucinations the player can randomly see in the first game; These also contain some plot-important info, which is something I wanted to elaborate on more.

When you transition to the current night in the second game, there's a 1 in 300 chance of a rare screen to show up. These images bear no story significance, but... they exist, I suppose.

Bandana Dee the Dream Friend

So

i may or may not make an full art of some person or i may just leave this like that-