Game
Where's Garry

17 days ago

V2.0 Update (New Secret Level, Nerfs, and More!)


The first post-release update for Where's Garry!

I first wanna start by saying... wow! I never expected this game to gain such a positive reception! I have read every comment from you all, both praising this project and also pointing out its flaws.

For this reason, I have decided to create this update! Not only to give you guys more content, but also to make the game's levels a bit easier.

screenshot_2026-01-26_181715.png

Gameplay Changes:

  • Added a new secret level: Freedom (After completing the game, rejoin gm_flatgrass for a little surprise!).

  • Made gm_construct slightly smaller (only the part directly in front of the warehouse exit).

  • Reduced Mingebag detection range from 75 → 72

  • Reduced Mingebag movement speed from 18.5 → 17.2

  • Increased gm_construct timer from 300 → 360

  • Enemies now pause for a few seconds after reaching their destination.

  • Enemies can no longer hear you from behind while running if you are invisible (debug mode).

  • Rejoining gm_graveyard after completing it will now replay the intro cutscene.

  • Garry will now play unique dialogue if more than half of the errors in gm_graveyard are fixed (previously bugged).

  • Updated *some* of Garry's dialogue lines.

  • In debug mode, Garry will say a set of unique lines instead of his normal chat dialogue!

  • Fixed a bug with Invisible Errors "stacking" visibility each time you scan for one.

  • Fixed a bug with enemies forgetting to chase you if you cause a noise mid-chase

Audio:

  • Added a "Button Volume" slider in the settings.

  • Fixed the game's intro song not being affected by the Master Volume setting.

Visuals:

  • Added an option to disable the vignette in the settings.

  • Modified one blood sprite... that's it... it really bothered me.

I noticed a lot of complaints about the difficulty of gm_construct, some of which are extremely valid. I hope these changes are going to make mastering the game's mechanics easier for everyone.

I've also heard people wanting to see more from "KetchupFan2". Initially, I wanted him to play a bigger role in the game as a secret antagonist, but I couldn't get this idea much far from the initial planning phase. With this update however, I've fully realized my vision for him!

Enjoy!

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