The second post-release update for Where's Garry!
This update focuses on polishing the game even more, adding some quality-of-life features, along side full localization support!

Gameplay Changes:
Fixed an issue where the game sometimes wouldn’t display in 4:3.
Null’s speed increased from 18 → 19.2.
Changed the gm_slaughter timer from 376 → 390.
Fixed a bug where enemies wouldn’t chase after other noises while investigating a sound.
Adjusted the detection range of a door in gm_slaughter to better match other doors.
Fixed the Semper spawn spray in gm_bigcity floating unexpectedly.
Corrected the “Freedom” objects count from 150 → 115.
Fixed the navigation mesh in gm_flatgrass to be more accurate to the map's layout.
Instead of dying at "-1" time, you die at "0"
Localization & Debug:
The game is now fully localized! You can create/add your own languages via the game files (Where’s Garry_Data/Languages/). Currently, English, Italian, and Russian are available.
Typing "lang" in the game’s intro now opens a localization debug menu.
Chats and scan effects can now be hidden with F1.
Added new debug options:
Cause a noise (H)
Increase/decrease player speed ([ and ])
Spawn enemies (1–6)
Increase/decrease time (< and >)
Pause time (Enter)
Settings & Interface:
Shrunk some sliders in the settings for better control.
Added a new slider in the “Game” settings to scroll down.
Added a new “Chat Size” option in the settings.
Added a new "Language" option in the settings.
Added a new “Run in Background” option. When enabled, the game continues running even when it’s not the active window.
Fixed a bug where the “Are you sure you want to quit?” and other "confirm" texts were incorrectly classified as a button (the mouse cursor showed they could be clicked).
Miscellaneous Fixes:
Removed a mysterious
garry.giffile from the game… don’t ask.
This update should make the game smoother, more flexible, and overall a lot more enjoyable to play for everyone!












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