VERSION 0.1.1 has pasted QA testing and will be making its way into the system sometime today. Below is the patch log.
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PATCH LOG
NEW FEATURES:
-TDM (TeamDeathMatch)
BUG FIXES:
-Clipped Tv was removed
-Frame Rate Stabilization all alround improved to 45- 98 FPS
45 at the lowest in certain areas
-Reduced shadow casting
-Reduced Shadow casting on light sources
-Zombie Spawn points increased across the map
-Gas station improved
-Mystery Box Removed 1 of 3
-Mystery Box Relocated
-Specialized Weapon Relocated
-Easter Egg 1 , 2 , and 3 Confirmed In game
-Distant Mesh Improved
-Distant Cities increased count to 12
-Increased Fog Level
-Increased Level of Detail Numbers All around for all objects
And More.
Next up
Welcome to Firestorm: DeadLand Enjoy the game and happy hunting
Ingame-shots
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
a drawing I did because I was bored😪. But I love how it turned out.😊
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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