VERSION 0.1.1 has pasted QA testing and will be making its way into the system sometime today. Below is the patch log.
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PATCH LOG
NEW FEATURES:
-TDM (TeamDeathMatch)
BUG FIXES:
-Clipped Tv was removed
-Frame Rate Stabilization all alround improved to 45- 98 FPS
45 at the lowest in certain areas
-Reduced shadow casting
-Reduced Shadow casting on light sources
-Zombie Spawn points increased across the map
-Gas station improved
-Mystery Box Removed 1 of 3
-Mystery Box Relocated
-Specialized Weapon Relocated
-Easter Egg 1 , 2 , and 3 Confirmed In game
-Distant Mesh Improved
-Distant Cities increased count to 12
-Increased Fog Level
-Increased Level of Detail Numbers All around for all objects
And More.
Next up
Welcome to Firestorm: DeadLand Enjoy the game and happy hunting
Ingame-shots
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
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