Game
Rayman ReDesigner
4 years ago

Version 0.1.2 has been released. This was supposed to be out yesterday, but the Gamejolt servers were having trouble. Stoneman crash still not fixed, so look out.


FIXED:

-Pause crash related to the fist

-Crash when landing on a mount while the fist was thrown

-Glitch when shooting at rings with mount projectiles and shockrocket

-Crash when shooting at 1ups with mount projectiles and shockrocket

-Couldn't unmount with gamepad controls

-Gendoors would show a link to the teleporters

-Checkpoint would show the wrong head sprite if you had a powerup

-Crash when loading a non-valid level

-WASD camera movement was too fast

-Prickly swing wouldn't retain the instakill flag if gendoored

-Crash when drowning with bzzit

ADDED/CHANGED:

-Saving window will now default to working directory

-Added customizable hotkeys for Reset Camera Pos and Enter Test Mode

-Gendoors and other triggers will now default their width and height to 1 to avoid confusion

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Tune in this friday to check out a video which showcases some of the things that will be in the Final Fixes and Additions update:

https://youtu.be/k-L2chhbeNQ

Thank you for all the quick reports already. Yes, this Gamejolt page IS the place to share bugs and stuff. I see every comment.

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If you have any ideas, fixes, etc in mind, share them here. Still no guarantee I'll implement them, but I'd still like to hear what you guys have in mind.

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Be aware that this version WILL include possible bugs, glitches and other weird stuff, so don't forget to leave feedback! It is highly appreciated.

The new 'Custom Graphic' object:

To make sure your custom graphic shows up correctly, make sure it's in the 'Custom' folder, just like all custom music and background resources have been so far. Don't forget to bundle the graphics with your level!

Version 1.1.0 has been released. You can now create custom skins by editing the included png files! Some limitations still apply, but people might get pretty creative with this.

Important info after the break: