Game
PlanIt
14 years ago

Version 0.15


Version 0.15

  • Added adaptive music - music now changes according to the situation: more (dangerous) enemies mean more music. Now a slightly larger file size. (about 11MB)

  • Fixed a couple of bugs with peaceful creature AI.

  • Fixed bug causing weapons to lag behind player’s position.

  • Changed creature level/stat system - now creatures of higher levels and with higher stats spawn further away from the ship; if you venture too far you will almost certainly die.

  • Re-Scripted Territorial AI - I have entirely re-written the AI code for Territorial creatures. They now interact properly with the environment and each other. Additionally, creatures must ‘charge’ an attack (there is a time delay and animation before their attack damages you). This adds skill to the game as you learn how each creature attacks. There should also be less lag now.

  • Re-Scripted Territorial AI - works similarly to Territorial at the moment, except they won’t attack and will flee instead.

  • Added new death for creatures - the creature is knocked away and ‘explodes’.

  • Added Knockback on creatures - hitting a creature knocks it away.Does not knock back while the creature is attacking.

  • Added HealthBars above creatures.

  • Fixed creatures ‘becoming stuck’ and spinning in solid objects such as rocks.

  • Re-Scripted the Kinesis system. Far smoother now. The second line (leading to the mouse) currently does nothing but may be used to anchor creatures in place and other cool things.

  • Cleaned up a lot of code and halved the number of lines of script that creatures use; file size should be reduced.

  • Reduced further how dark the level can get, and modified the blend sprite for the darkness surface.

  • Fixed bug which caused stats to reset.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

it happens

Path of Kami, running around the shrine area