Game
PlanIt
12 years ago

Version 0.15


Version 0.15

  • Added adaptive music - music now changes according to the situation: more (dangerous) enemies mean more music. Now a slightly larger file size. (about 11MB)

  • Fixed a couple of bugs with peaceful creature AI.

  • Fixed bug causing weapons to lag behind player’s position.

  • Changed creature level/stat system - now creatures of higher levels and with higher stats spawn further away from the ship; if you venture too far you will almost certainly die.

  • Re-Scripted Territorial AI - I have entirely re-written the AI code for Territorial creatures. They now interact properly with the environment and each other. Additionally, creatures must ‘charge’ an attack (there is a time delay and animation before their attack damages you). This adds skill to the game as you learn how each creature attacks. There should also be less lag now.

  • Re-Scripted Territorial AI - works similarly to Territorial at the moment, except they won’t attack and will flee instead.

  • Added new death for creatures - the creature is knocked away and ‘explodes’.

  • Added Knockback on creatures - hitting a creature knocks it away.Does not knock back while the creature is attacking.

  • Added HealthBars above creatures.

  • Fixed creatures ‘becoming stuck’ and spinning in solid objects such as rocks.

  • Re-Scripted the Kinesis system. Far smoother now. The second line (leading to the mouse) currently does nothing but may be used to anchor creatures in place and other cool things.

  • Cleaned up a lot of code and halved the number of lines of script that creatures use; file size should be reduced.

  • Reduced further how dark the level can get, and modified the blend sprite for the darkness surface.

  • Fixed bug which caused stats to reset.



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