Game
PlanIt
13 years ago

Version 0.15


Version 0.15

  • Added adaptive music - music now changes according to the situation: more (dangerous) enemies mean more music. Now a slightly larger file size. (about 11MB)

  • Fixed a couple of bugs with peaceful creature AI.

  • Fixed bug causing weapons to lag behind player’s position.

  • Changed creature level/stat system - now creatures of higher levels and with higher stats spawn further away from the ship; if you venture too far you will almost certainly die.

  • Re-Scripted Territorial AI - I have entirely re-written the AI code for Territorial creatures. They now interact properly with the environment and each other. Additionally, creatures must ‘charge’ an attack (there is a time delay and animation before their attack damages you). This adds skill to the game as you learn how each creature attacks. There should also be less lag now.

  • Re-Scripted Territorial AI - works similarly to Territorial at the moment, except they won’t attack and will flee instead.

  • Added new death for creatures - the creature is knocked away and ‘explodes’.

  • Added Knockback on creatures - hitting a creature knocks it away.Does not knock back while the creature is attacking.

  • Added HealthBars above creatures.

  • Fixed creatures ‘becoming stuck’ and spinning in solid objects such as rocks.

  • Re-Scripted the Kinesis system. Far smoother now. The second line (leading to the mouse) currently does nothing but may be used to anchor creatures in place and other cool things.

  • Cleaned up a lot of code and halved the number of lines of script that creatures use; file size should be reduced.

  • Reduced further how dark the level can get, and modified the blend sprite for the darkness surface.

  • Fixed bug which caused stats to reset.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

My D&D art for my family so far (WIP if you couldn't tell)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Double Rainbow!!!