Game
PlanIt
13 years ago

Version 0.15


Version 0.15

  • Added adaptive music - music now changes according to the situation: more (dangerous) enemies mean more music. Now a slightly larger file size. (about 11MB)

  • Fixed a couple of bugs with peaceful creature AI.

  • Fixed bug causing weapons to lag behind player’s position.

  • Changed creature level/stat system - now creatures of higher levels and with higher stats spawn further away from the ship; if you venture too far you will almost certainly die.

  • Re-Scripted Territorial AI - I have entirely re-written the AI code for Territorial creatures. They now interact properly with the environment and each other. Additionally, creatures must ‘charge’ an attack (there is a time delay and animation before their attack damages you). This adds skill to the game as you learn how each creature attacks. There should also be less lag now.

  • Re-Scripted Territorial AI - works similarly to Territorial at the moment, except they won’t attack and will flee instead.

  • Added new death for creatures - the creature is knocked away and ‘explodes’.

  • Added Knockback on creatures - hitting a creature knocks it away.Does not knock back while the creature is attacking.

  • Added HealthBars above creatures.

  • Fixed creatures ‘becoming stuck’ and spinning in solid objects such as rocks.

  • Re-Scripted the Kinesis system. Far smoother now. The second line (leading to the mouse) currently does nothing but may be used to anchor creatures in place and other cool things.

  • Cleaned up a lot of code and halved the number of lines of script that creatures use; file size should be reduced.

  • Reduced further how dark the level can get, and modified the blend sprite for the darkness surface.

  • Fixed bug which caused stats to reset.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

art comission.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

New Teasers!