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MerFight
5 years ago

Version 0.19.1 is live! The bug where 2 diff. rooms load online should be squashed--I hope. It had to do w/ players entering the lobby at nearly the same time postmatch and the scene ids not matching. Here's a Strike video, who I'll be working on next!




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Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.

Some new screenshots! Aiming to leave early access on February 12th (or the week of)

Happy Halloween!

Here are three, free new costumes and some minor gameplay changes for #MerFight!

Version 1.2 of MerFight is live!

With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)

I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.

Version 0.45.0 of #MerFight is live.

Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.

I haven't touched MerFight is quite a awhile. I was working on a new character, but took a break to work on a new game instead: https://mattrified.itch.io/hafo

I decided to add a new costume for free in version 1.5.0 to celebrate #MerMay

#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)

ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.