Game
Imperium Mini: A Brief History of Rome
15 years ago

Version 0.2.0


New version up now, with some bug fixes and a number of gameplay improvements.

  • Fixed Bug: Tooltips did not always show, or when shown would
    flicker too rapidly to be read. Tooltips should now work
    correctly throughout the game.

  • Fixed Bug: The tooltips for messages in the Message View now
    correctly displays a more detailed report of what occurred.

  • Fixed Bug: Log directory should now be correctly created during
    installation.

  • Fixed Bug: Revolt risk was not properly displayed on turn 1.

  • Reduced the message spam from non-Roman turn.

  • Civilize costs are now variable, depending on how romanized the
    province is.

  • The capital provinces of empires are now marked on the map using
    an icon.

  • Provinces that may revolt are also displayed for non-player
    empires.

  • All empires on the game map can now become activated during
    the non-Roman turn (previously, empires were only active during
    their historical period).

  • Empires that have been attacked during the Roman turn and which
    have not been wiped out will now always activate in the non-Roman
    turn.

  • Settled tribes (i.e., those that start in a region on the map)
    can no longer migrate; i.e., they no longer have free passage
    through the other barbarian tribes. Only tribes that start in
    a wilderness region can now migrate.

  • If a migrating tribe is activated after it has conquered
    provinces on the map, one of the provinces it has conquered
    become its new capital. This and future activations will
    originate in the new capital province. It will also trigger revolts in
    that province, if the province is conquered.

  • Migrating tribes that end up in a dead end (happens most often in
    Britain), will now attack the local tribe, rather than stacking
    on top of them.

  • Stacks of units will not now hang around for ever. When an empire
    is activated, it will not only recruit new units but also pick
    up units from any regions that it can reach with an excessive
    number of units (i.e., more than the manpower rating of the
    province).

  • Changed the starting strengths on the campaign map.

  • The tooltip for the current game score now provides the player
    information about the most likely score for the coming turn.

  • The tooltips for citizens and subjects now lists the provinces
    where citizens/subjects are available to be recruited in.

  • Added additional tips to help those who can’t figure out how to
    read the manual.



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