Game
Quick Horrors
10 years ago

Version 0.2.0 released - Monster difficulty balanced, and 3 new rooms added


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Hello everyone :) After a hard crash and a windows installation, I finally had some time to work on Quick Horrors.

With this update my main goal was to make the monster more balanced when attacking the player. I wanted to make sure that everyone can beat the first level and that the difficulty would slowly step up as the player progressed throughout the game

Let me know if the game is easier, too easy, or still too hard. A average play through should take about a half hour to an hour. Let me how long it took you to complete or what stopped your from completing it so I can determine if I need to adjust it some more. Thank you :)

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Here is what has been added or changed in this update

  • Three rooms have been added. The total amount of rooms is now 43. All of them are still in the prototype phase and will be polished out in the future.

  • Changed the monster’s behavior. Made her less aggressive and spawn father away, giving the player more time to plan their escape and also prevents the player from running into the monster when she first spawns.

  • Removed some annoying effects and made the remaining ones less persistent.

  • Monster now rarely spawns in succession and now has a better cool-down algorithm.

  • Due to the monster spawning less, I made the daggers spawn less to counterbalance the difficulty.

  • Monster can only attempt one ‘jump scare’ on each level and it must be after the first couple levels.

  • Reduced the levels from 7 to 4 but made the remaining 4 levels a 1/3 bigger

  • Increased spawn duration and movement speed for the monster

  • Redid the atmos lighting in each level

  • Made the final level darker where the flashlight is actually usefulI plan on updating Quick Horrors on a fortnightly basis. Sadly I won’t get all the features I was planning done by the time Halloween shows up but, it is what it is.

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Here are my plans for the next few releases:

  • Death animations of the monster attacking the player instead of the red game over screen

  • Get the total rooms up to 50

  • make the menu ui more interesting that just flat buttons

  • adjust the room gen algorithm to do less room repeats in the level (It seems to be obsessed with the vase prison room)

  • get some of the rooms from proto phase to finished phase. Will upload concept art .

  • make a better monster design. Will upload concept art.

  • decide if I’m going to merge the survival mode with the permadeath mode and only allow saving for the campaign.

  • make an ‘endless’ mode available after the player has completed the game.

  • VR mode

  • Get the R trigger on the Xbox controller to actually do something.



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