Next up
Hello everyone, this is the first update about the game's progress \ (•◡•) / ! I added a texture to the ground and gave it some bumps. Hope you like it !
I made a second pawn animation. It is similar to drawing the sword from the rock rather than it hovering on its own
Some people who tested the game said that after the pieces were spread out, they had problem distinguishing the two colors, so i tried adding an option to display the pieces' icon/name on top of them. An updated version of the game will be available soon!
Updated pawn animations. I made the hovering animation a bit more vivid and corrected the attack animation on the "wielded" variant
A WIP animation for pawns
Hello, here are the final models and textures for version 0.1. This means that it is time to begin the actual game assembly. The next post will be the video i promised, but after that, all posts will be in unity, where the game will spring into life :)
Due to university, progress is a lot slower than i thought it would be. Nevertheless, i managed to populate the battlefield with broken weapons, although it is not complete yet. Feel free to send any feedback on how it looks !
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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