Game
Invicoleur
12 years ago

Version 0.3


New version is up. Changes:

Playing field is now circular, compared to being squared before. Feedback suggested that it was too easy to hide in the corners, so now - there aren’t any!
Bouncers have been reduced in size from 9 units to 7 units.
Starting layout of enemies changed slightly.

Coming up next:

A third enemy - The Sleeper! (as suggested by @PirovanoMichele )
New difficulty curve - start with fewer enemies and spawn in at a steady rate (as suggested by GoodReactions)



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Shadow The Hedgehog X pixel art

Just a Pico sprite

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?