Game
Invicoleur
11 years ago

Version 0.3


New version is up. Changes:

Playing field is now circular, compared to being squared before. Feedback suggested that it was too easy to hide in the corners, so now - there aren’t any!
Bouncers have been reduced in size from 9 units to 7 units.
Starting layout of enemies changed slightly.

Coming up next:

A third enemy - The Sleeper! (as suggested by @PirovanoMichele )
New difficulty curve - start with fewer enemies and spawn in at a steady rate (as suggested by GoodReactions)



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

An infected room from the second part of Cybel ! Are you up for some cleansing?

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Annie of the stars