Version 0.35 of MerFight is Live!
Quick video going over the updates:
https://www.youtube.com/watch?v=nfb6-ykKru0
Additionally, players can turn off the lenient input functionality in the button config screen.
Next up
Version 0.44 of #MerFight is live! Here's a video going over some of the changes.
Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
My indigame for 20 seconds #Gamedev #indiegame #gaming
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Help wanted!
Voice actor (Spanish)
More information in the article
Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)
Some new screenshots! Aiming to leave early access on February 12th (or the week of)
Sorry for not posting
Was busy with my personal project
Which is what I'm going to share tdy
I made a beat em up game for the psvita and pc rn the game is complete (kinda)
Now I just need the code the remaining characters
I plan to sell this game on pc
Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)
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