Game
The Demigod Project
5 years ago

Version 0.6 Uploaded. Changelog Below:


-Camera is now mouse-locked rather than World of Warcraft style.

-All doors & Ladders now work.

-Added details & props to the cabins and common area.

-Medusa's petrify attack now has a particle effect.

-Changed all ranged attacks to not go through walls & not penetrate multiple characters.

-Fixed: forward and backward player jumping animations.

-Fixed(Sort-Of): Infinite falling state glitch. Gave player slight(0.05X) movement speed while falling to be able to get un-stuck.



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I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

Version 0.8 Uploaded. Changelog Below:

Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

Some new camp store additions to spend your hard earned Drachma on.

Version 0.9 Uploaded. Changelog Below:

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

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Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)