So, it’s been quite a while since I’ve been on GameJolt, but I’m finally back with a much needed update…
Changes
There’s been far too many changes to the game since the last update to list them all (I practically rewrote most of the code), but here are the main ones:
Gameplay changes
Enemy spawn rate is more random
Jumping is slightly more accurate and responsive
Windows users can now also use the spacebar to jump
GUI changes
Buttons animate when clicked or hovered over
“Rate” button has been removed
“Help” button has been removed (I don’t think help is really needed)
“Quit” button has been added (fades the screen to black, then quits the game)
“More Games” button has been added (goes to my other games on GameJolt)
GameJolt sign-in menu has been improved
Background changes
Unity version updated from 5.6.6f2 to 2018.3.0f2
Game code now uses .NET 4.x instead of .NET 3.x
Best score is now saved in a local binary file instead of in Unity’s PlayerPrefs
Best score update now also checks your score on the GameJolt Leaderboard, thus allowing your best score to sync between devices (that you are signed-in on)
Best score updates, automatic sign-in, and connectivity checking are now done asynchronously (instead of using a coroutine)
Future plans
This will be the last update before the final 1.0.0 release, so I most likely won’t be changing much of the code besides some optimization, polishing, and fixing any bugs that were introduced in this release.
As always, don’t forget to try the game, and if you like it, be sure to follow it to make sure you don’t miss the next update!
- OgelGames
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