-Added signs with arrows
-Added the cymbal trap
-Added the rigged powerups from Demise mode
-Added a reinforced wall which can only be broken with the heavy metal fist
-Added a downwards water mover
-Added red and yellow water
-Added a way to change the sfx of gendoors and killdoors
-Added a way to view grid lines
-Added a way to easily move tile layers
-Added a size option for floating text
-Added new tiles to each tileset, mainly sticky ground for each world
-Added a lot of new example pieces to each tie template
-Added an sfx preview for objects which can change their sound
-Added a way to change write your own value when clicking an object's property
-Added a confirmation box which asks you to save when leaving the editor
-Added keyboard hotkeys for zooming
-Changed the "wrong editor version" popup to be just text instead
-Changed it so the editor will remember the last selected tile layer after testmode
-Fixed some platforms showing flipped when mirrormove was ticked
-Fixed some platforms showing the text 'Flipped' instead of 'Mirrormove'
-Fixed liquids acting weird when stacked
-Fixed some objects with custom links not working properly when sharing an ID with a killdoor
-Fixed the bongo monk not killdooring properly
-Fixed Rayman disappearing prematurely when dying of falling
-Fixed square-flyer antitoons not flipping properly after Rayman died
-Fixed being able to bypass the big nimbus
-Fixed curse cleaner not working on the low gravity curse
-Fixed the masterkey not working
-Fixed a crash when reflectors would go offscreen
-Fixed sticky type not working on the very edge
-Fixed tearing in some backgrounds
-Fixed some objects not splashing into water properly
-Fixed UI text overflow in various places
-Fixed being able to mount while on a pan
-Fixed foreground elements causing the lava fog to appear
-Fixed the grimace looking weird without hands
-Fixed escape not stopping the music preview
-Fixed bouncy prickly fruit disappearing at the top of the screen
-Fixed 1ups and moving tings going crazy if Rayman died
-Fixed shockrocket sfx stopping if you pause the game
-Fixed dino flame sfx getting stuck if punched by a megatoon
-Fixed wonky hitbox of the big prickly swings
-Fixed mega nimbus and bzzit not always properly reacting to chase stoppers
-Fixed the level borders not being visible enough when zoomed out
-Fixed floating text spacing issue
-Fixed custom music not reacting to audio settings
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