Game
Rayman Redemption
6 years ago

Version 1.0.2 released.
To update, delete the old "RaymanRedemption" folder and do a clean unzip of the new version. Saves will work between versions.


Fixed:
-Collisions in some maps

-Falling pencil softlock

-Shop consumables not activating in a certain level

-A cheat related crash

-Can't jump when landing on a pan while helicoptering



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Tune in this friday to check out a video which showcases some of the things that will be in the Final Fixes and Additions update:

https://youtu.be/k-L2chhbeNQ

Version 1.1.3 has been released.

More tiny fixes and additions.

Version 1.1.0 has been released. You can now create custom skins by editing the included png files! Some limitations still apply, but people might get pretty creative with this.

Important info after the break:

Version 1.1.4 has been released.

This update only fixes one bug that was introduced in the previous update. I couldn't leave it hanging, since it was progress preventing. Let's hope this is the last one!

Rayman Redistributor is here! MeekRhino has made a website for sharing ReDesigner levels. This will hopefully become THE concentrated database for ReDesigner levels, skins and backgrounds! https://raydistributor.com/

Thank you for all the quick reports already. Yes, this Gamejolt page IS the place to share bugs and stuff. I see every comment.

Rayman Redemption will release tomorrow at 12:00 UTC. You can now download the covers from the Gamejolt page and print out your own! The actual coverart was made by Peppermint Bubble.

Version 1.2.0 has been released. This will most likely be the final content update. There will be bug fixes if need to be, but you don't expect any more new additions. Thank you to everyone who have given suggestions, reported bugs and made levels so far!

That's right. After 3 years of development. Rayman Redemption will release NEXT FRIDAY! 19.6.2020!

"Final fixes and additions" -update is on it's way!

If you have any ideas, fixes, etc in mind, share them here. Still no guarantee I'll implement them, but I'd still like to hear what you guys have in mind.