Game
The Cold Trail
2 years ago

Version 1.0.4 of the demo is now out. You can see the patch notes in the article below.

There are a lot of small changes, so I suppose that makes this a medium-size update...

Also included is a discussion on the status of the hiatus.


What do you mean I'm not supposed to update the game when it's on hiatus?! Anyway...

cold trail demo v1.0.4 patch notes

QoL Stuff

-The game files are now arranged differently. Basically, you don't have to fish for the nwjs app or credits anymore.

-The files come with a pre-made shortcut to the nwjs application. It even has its own icon! Wow!

-This shortcut and the_cooler_credits.txt are out in the open instead of being buried in the game files.

-Added WASD movement. Honestly, this should've been in from the start.

Balance/Gameplay Stuff

-Changed the order in which Radovan learns his first 4 skills.

-Mira now learns an additional skill at Lvl 4.

-Radovan's Shield spell now has +2 Act Spd. Enemies with the Shield spell do not get this bonus.

-Break TP cost decreased: 15 -> 10

-Shatter TP cost decreased: 15 -> 10

-Renamed Mira's Low Kick to Low Blow.

-The effect of buffs and nerfs is increased from 25% to 35%.

-Poison and Blind now persist after battle.

-Significantly decreased the amount of Sil obtained from the chests in Oldtown.

-x50 Sil -> x35 Sil

-x75 Sil -> x40 Sil

-x75 Sil -> x40 Sil

-Increased Sil dropped by the demo's boss: 100 -> 150

-This won't mean much for the demo, but it would in the full game, see...

-Increased the Sil cost of several consumables:

-Red Potion: 10 -> 15

-Red Mist Potion: 30 -> 45

-Purple Potion: 20 -> 25

-Antidote: 5 -> 10

-Bandage: 5 -> 10

-Nightlight: 5 -> 10

-Ancient Cheese: 100 -> 115

-Drake Knight Book Sil cost: 400 Sil -> 375

-Skeleton has a new resistance and weakness.

Audio/Visual/Text Stuff

-Edited the font so words don't get cut off.

-Every character is just moved up a pixel.

-Adjusted Radovan's first line of dialogue.

-Slightly changed the Studious Swordsman's dialogue.

-Adjusted the text in the hit and crit rates section of the battle formulas book.

-Adjusted the text in the book on parameters.

-Fixed the grammar of the Foeslayer skill's description.

-Skills with buffs and nerfs now show the buff/nerf rate in their skill description.

-Some other small text changes.

-Changed the text arrangement of the "item obtained" popups. Basically, it looks better now.

-"Obtained:" now appears in the 1st line of the box, and the item obtained appears in the 2nd line.

-The Radovan's Camp and the First Steppes - North map are now a couple tiles wider.

-This was to get rid of the black bars on the side of the screen. It didn't look good.

-The Rapier's basic attack animation now shows a pierce instead of a slash.

-The basic slash attack sfx is pitched down.

-SFX pitch: 140% -> 110%

-Adjusted the Foeslayer skill animation.

-Animation spd: 100% -> 80%

-Offset X: 5 -> 10

-Offset Y: 25 -> 20

-SFX pitch: 100% -> 95%

Other Stuff

-Added Blue Amulet key item to starting items.

-Removed my spot in the Plugins credits section.

-All I did was change some numbers, so giving myself credit doesn't make much sense.

About the hiatus

Now, if this is on hiatus, why did I release this update? And if I updated the game, is it out of hiatus? Nope. I just so happened to have a little time and decided to slap this update together. Plus, I did say I might do bug, typo, and balance fixes over the hiatus period, and this update is mostly stuff like that.

But, I'm not expecting to touch this game again till June (unless this update is brimming with bugs). As such, the hiatus is back in action, ongoing, in full effect, and etc... for now.

Anyway, thanks for reading this rambling.



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