Next up
Scrappers Paradise V0.2.0 Devlog
*Added a skill tree
*Added Component Crusher
*Reworked all prices
*Added Scrap-Vac
*Changed scrap pickup method to be physics based
Have fun scrappers!
0.3.1 Changlelog
-changed building buttons to be images instead of text
-Tweaked lighting
-Added cactus and rocks to The Scrapyard
-When 10 scrap of the same type are close enough they will now merge into a "chunk"
-Misc. bug fixes #followfriday #gamedev
V0.3.0 Devlog
- Added a car that will take you to the next level
-Added the Polar Pillar map
-Added Scrap Blower
-Added Metal Walls, can be used to block off areas on the ice map to prevent components falling off
-Updated UI
-Bug fixes
This is the Scrap-Vac from my game Scrappers Paradise. What do you think?
Looking for people to test my game so i can get some feedback, i recently added physics based pickups, a Scrap-Vac, and a Component Crusher. Scrappers Paradise is a physics based active incremental game.
0.3.2 Changelog
-Added a outline shader to the game for a more stylized look
-Added item glow shader
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed










1 comment