Game
The Demigod Project
5 years ago

Version 1.0 Uploaded. Changelog Below:


Features

  • Added Drachma

    • Killing any monster gives your drachma. Each monster type gives you different amounts of drachma

    • You can find hidden chests, which will give you drachma - Try and find All 5 Hidden throughout Camp!

    • Players Receive Drachma for completing minigames

  • Camp Store

    • Can buy ambrosia & nectar at camp store. In the future you will be able to buy cosmetics and magic items.

  • Ambrosia & Nectar items can be used with the "Z" & "X" keys to heal the player

  • Touching the fires around camp now damages the player

Characters

  • Added Unit Type Names to Health Bars

  • Added Miranda Gardiner, who runs the camp store.

  • Demigod Swords stay visible the entire time they are "agrivated"(Enemies are within sight) rather than appearing/disappearing with each sword stroke

UI

  • Main Menu is now 2D graphic rather than 3D tour of camp - This was a pain to keep up to date with the rapid changes to the Camp. Also it required just as much processing power as the actual game.

  • Updated desktop icon and splash screen logo

  • Added Ambrosia & Nectar Icons to the user HUD

Glitches

  • Fixed a glitch where door SFX would play far away from the stable doors.

  • Boss Battle Music stops if you leave before killing a boss

Camp

  • Redid the Dining Pavilion

  • Added campers to the Amphitheatre



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I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

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