Sooo, I realized that the game is pretty lucked based in certain parts and challenges, and I'm finally fixing them. It wasn't people having a skill issue, there was a clear skill issue in my coding lmao
Character Changes:
Coso slightly nerfed
Slows down when attacking when Cosa is attacking you
Slows down when attacking while MagicTime Coso is attacking you
Meow nerfed & slightly buffed
Slows down when attacking while Coso is attacking
Slows down when attacking when Cosa is attacking you
Slows down when attacking while MagicTime Coso is attacking you
Meow is slightly faster on Difficult and Extreme difficluty
ProtoCoso buffed
ProtoCoso is slightly faster while on Extreme difficulty
Old Coso nerfed
Old Coso is easier to get rid of when watching him in the cameras
Classic Coso HEAVILY nerfed
Slows down when attacking while Coso is attacking you
Slows down when attacking while Cosa is attacking you
Slows down when attacking while Meow is attacking you
Slows down when attacking while ProtoCoso is attacking you
Slows down when attacking while MagicTime Coso is attacking you
The door slam audio for when you get rid of Classic Coso is louder
Classic Old Coso HEAVILY nerfed
Slows down when attacking while Coso is attacking you
Slows down when attacking while Cosa is attacking you
Slows down when attacking while Meow is attacking
Slows down when attacking while ProtoCoso is attacking you
Slows down when attacking while MagicTime Coso is attacking you
Metalifed HEAVILY buffed
Metalfied will disable your cameras a lot faster on every difficulty
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