Game
FNaF World XL
2 years ago

Version 1.1.87 is here.


Changelog:

Quest:

-Adjusted main quest objective trackers to account for players that may get certain discs out of order before the prompt

Halloween Backstage:

-Added a few extra trigger events when Possy's not-so-subtle hint spots are active

Overworld:

-Major rework to the mechanics of roaming enemy sprites in relation to the player's current location:

Instead of a faulty speed ramp up or trying to spawn in more to compensate, they will instead be forcefully relocated within bounds of a player if they are too far away

-Added a roaming enemy glitch that will remain regardless of spawn chance

-Roaming enemy glitches are now attracted to sound

Options:

-Spawn chance of roaming enemy glitches has been inverted

(So 10 will spawn the most, while 1 will spawn the least. Pre-existing saves will likely need to have these values manually adjusted should this option be toggled on.)

Title Screen:

-Game will now set the Spawn chance to 5 by default



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Next up

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Yeah, we're doing this.

First signs of danger.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.