Game
FNaF World XL
1 year ago

Version 1.1.87 is here.


Changelog:

Quest:

-Adjusted main quest objective trackers to account for players that may get certain discs out of order before the prompt

Halloween Backstage:

-Added a few extra trigger events when Possy's not-so-subtle hint spots are active

Overworld:

-Major rework to the mechanics of roaming enemy sprites in relation to the player's current location:

Instead of a faulty speed ramp up or trying to spawn in more to compensate, they will instead be forcefully relocated within bounds of a player if they are too far away

-Added a roaming enemy glitch that will remain regardless of spawn chance

-Roaming enemy glitches are now attracted to sound

Options:

-Spawn chance of roaming enemy glitches has been inverted

(So 10 will spawn the most, while 1 will spawn the least. Pre-existing saves will likely need to have these values manually adjusted should this option be toggled on.)

Title Screen:

-Game will now set the Spawn chance to 5 by default



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Still need to move it over to the proper drive once other important IRL events are over, but...

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.

Huh, that's different.

So apparently CTF updated while I wasn't looking.

Can already tell this is gonna be a literal game changer.

Well I've had a VERY productive night.