Game
FNaF World XL
2 years ago

Version 1.1.87 is here.


Changelog:

Quest:

-Adjusted main quest objective trackers to account for players that may get certain discs out of order before the prompt

Halloween Backstage:

-Added a few extra trigger events when Possy's not-so-subtle hint spots are active

Overworld:

-Major rework to the mechanics of roaming enemy sprites in relation to the player's current location:

Instead of a faulty speed ramp up or trying to spawn in more to compensate, they will instead be forcefully relocated within bounds of a player if they are too far away

-Added a roaming enemy glitch that will remain regardless of spawn chance

-Roaming enemy glitches are now attracted to sound

Options:

-Spawn chance of roaming enemy glitches has been inverted

(So 10 will spawn the most, while 1 will spawn the least. Pre-existing saves will likely need to have these values manually adjusted should this option be toggled on.)

Title Screen:

-Game will now set the Spawn chance to 5 by default



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Next up

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

Got a (mostly stable) demo ready for the occasion!

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.

I think I know what needs to be done to shake up XL's next public appearance...

That time of year again.