Game
Ball Game
3 months ago

VERSION 1.10 - STICKY SITUATION

AVAILABLE NOW!!!


Here I am with the biggest update this game has ever received!

MAIN CHANGES

  • The "coming soon" button has been replaced. Instead, a new page has been created. Introducing the BUFF SHOP! In the buff page, you can find helpful powers to help you earn a greater score more easily. Upon release, there are five buffs:

    1. Shield summon: summons a normal shield.

    2. Golden shield summon: summons a golden shield.

    3. Bomb: when used, balls around you get destroyed by a moderate explosion.

    4. Super bomb: when used, it destroys every foe currently bouncing around.

    5. Gigashield: creates a big static shield that makes balls bounce away.

  • A new foe has arrived: the STICKYBOL! When the player hits the sticky ball, its movement speed gets decreased for some time. If the player manages to hit the ball multiple times, the effect will last longer! If the player doesn't hit the sticky ball, after a while, it will go away.

  • The first special bol has arrived: the COINBOL! When caught during the game, it will give the player 10 extra coins at the end of the game (doubled if in hard).

Both of these bols have been added to the Bol wiki.

  • The "Thomas" and "DIO" skins now have each original and exclusive soundtrack. The "Thomas" soundtrack has been composed by Colo.

  • A new option has been added following the addition of the buying stuff sound effect.

  • There is now a credit page, accessible by clicking on the main menu title.

  • The info box that tells useful information when hovering over some elements has been updated and is now flexible and more dynamic. This change also decreased quite a lot of lag spikes in the main menu.

WHAT'S AHEAD?

The skin prices WILL eventually change in the future. With the addition of buffs, it is now way easier to gain coins and, hence, buy skins. The buffs have been made quite expensive for this very reason.

I want to experiment with custom backgrounds, both for the main menu and gameplay scenes. This means that, in the hypothetical situation I add them, the shop will be revamped! No promises tho.

HAPPY BALLIN'!!!



2 comments

Loading...

Next up

Ecco qui un piccolo teaser riguardante l'ufficio!

Più precisamente, questa è la porta che sarà presente all'interno dell'ufficio! In relativamente poco tempo rilascerò altri teaser riguardanti il gioco!

Lui è qui.

Ecco qui un altro piccolo teaser per Five Nights at VALP's!

Qui è rappresentato un tablet. Quale sarà la sua funzione? Lo scopriremo soltanto vivendo. Presto rilascerò nuovi teaser per il gioco!

Lui è qui.

Il primo trailer per Five Nights at VALP's è stato rilasciato! Potete vederlo sia qui che sul canale ufficiale di VALP: https://www.youtube.com/@VALPgroup Speriamo sia di vostro gradimento!

Ecco a voi un altro teaser!

Questo è molto più scuro degli altri, perciò non vi rivelerò cosa è presente. Il gioco è in uno stato di programmazione buono, non definibile completo ma gli essenziali sono presenti. Vi aggiornerò in futuro.

Lui è qui.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We are under attack!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

An infected room from the second part of Cybel ! Are you up for some cleansing?