Game
GameJolt API - Unreal Engine Blueprint Plugin
5 years ago

Version 1.6 is available now!

Read the full changelog here


Changelog:

  • Added enumLastActionPerformed

  • Deprecated GameJoltComponentEnum (This will be removed in 1.7. Use LastActionPerformed instead

  • Removed node 'Get User Token' (it's none of your business)

  • Made property UserToken private (same)

  • Added node Fetch All Trophies as a wrapper for Fetch Trophies, because TArray inputs can't be made optional (see #52)

  • Move the comments from .cpp to .h files so now every node should have commented input / output pins

  • Re-categorized some nodes

  • Improved log messages

  • Fixed a bug where the session nodes (Open, Ping, Close) wouldn't set the GameJoltComponentEnum

  • Removed node Login Status

  • Fixed the return values for the session nodes (Open, Ping, Close)

  • Logoff User now resets UserName and UserToken

Link to git-tag: https://gitlab.com/f2p-entertainment/plugins/ue4-gamejoltapi/-/tags/1.6

On a side note: 1.7 will probably merge m_LoggedIn and bGuest so be prepared, if you use one of those



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Plugin Settings are here!

2.0 Coming | Major Changes | Announcing Utility Plugins

If you want to integrate the GameJolt API with Achievements, Scoreboards and more using Blueprints, feel free to check out my plugin available here on GameJolt https://gamejolt.com/games/gjapi-bp/318270

A look into the 'future' (1.7)

The First Release Candidate for the Rework is available now!

Download it here or on GitHub: https://github.com/Free2Play-Entertainment/ue-gjapi-core/release…

Feel free to report bugs, give feedback or request changes!

Version 1.2.5 is available now! Be advised: A setup like this is now required! You have to call the IsUserAuthorize / Is User Login before adding scores / reward trophies.

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