Game
Omnis - The Erias Line (DEMO)
10 years ago

Version 11 now up...for fun!


Version 11
Change log:

  • removed first splash screen

  • Overhauled parallax maps, reducing file size.

  • Added all new, animated battle HUD (Moghunter)

  • Added ‘button combo input’ to Orphan’s knife skills (Moghunter)

  • Added chain attack damage counter (Moghunter) for a bit of visual flair.

  • FINALLY got the battlebacks animated, no more motion blur substitutes. This is another one thanks to Moghunter’s scripts

  • Added new Knife Skills icon

  • Updated credits

  • Fixed stuttering of ‘move to’ and ‘move from’ animations in battle

  • Adjusted brightness/contrast of battle backgrounds

  • Redesigned ‘Woodwalk’ and ‘Outskirts’ battlebacks, though I’m still not 100% happy.

  • Added new Key Item ‘lore’

  • Updated Passenger Car 3 puzzle

  • Corrected some ‘clipping’ in text boxes

  • FINALLY FINALLY figured out the bug in the stealth section. Here’s the explanation, for the technically minded among you:

Events (set to player touch) control a variable “Hidden”, setting it to either 0, 1 or 2. If it’s set to 1, you’re invisible. But the events that handle the opacity/transparency of the cabin walls was set to change “Hidden” to 0 and was on the same priority as the character, so even though you remained in a hidden position, contact with this event could change the variable that determines (in the software’s mind) whether you were hidden or not.

  • Changed some terminology

  • Added/amended some dialogue

  • Changed some enemy stats (particularly HP and elemental weaknesses)



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