Version 11
Change log:
removed first splash screen
Overhauled parallax maps, reducing file size.
Added all new, animated battle HUD (Moghunter)
Added ‘button combo input’ to Orphan’s knife skills (Moghunter)
Added chain attack damage counter (Moghunter) for a bit of visual flair.
FINALLY got the battlebacks animated, no more motion blur substitutes. This is another one thanks to Moghunter’s scripts
Added new Knife Skills icon
Updated credits
Fixed stuttering of ‘move to’ and ‘move from’ animations in battle
Adjusted brightness/contrast of battle backgrounds
Redesigned ‘Woodwalk’ and ‘Outskirts’ battlebacks, though I’m still not 100% happy.
Added new Key Item ‘lore’
Updated Passenger Car 3 puzzle
Corrected some ‘clipping’ in text boxes
FINALLY FINALLY figured out the bug in the stealth section. Here’s the explanation, for the technically minded among you:
Events (set to player touch) control a variable “Hidden”, setting it to either 0, 1 or 2. If it’s set to 1, you’re invisible. But the events that handle the opacity/transparency of the cabin walls was set to change “Hidden” to 0 and was on the same priority as the character, so even though you remained in a hidden position, contact with this event could change the variable that determines (in the software’s mind) whether you were hidden or not.
Changed some terminology
Added/amended some dialogue
Changed some enemy stats (particularly HP and elemental weaknesses)
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