Version 2.0.5a of the Unity package is here. Highlight of this release is Steam / GOG authentication support. Full changelog can be found on Github: https://github.com/modio/UnityPlugin/releases
Next up
We have updated our Unreal Engine and Custom SDK to version 2.0!
Our CEO Scott Reismanis recently chatted to Master the Meta about the future of mods & #UGC - check it out! 👉 https://www.masterthemeta.com/interviews/scott-reismanis
v2.0 of our SDK will soon enter closed alpha, and will lay the foundations for the future of our platform. We need Win32 C++ #gamedevs to test and provide feedback - Interested? Get in touch! 👉 [email protected] #gamedev #indiedev #gamedevelopment #UGC
SnowRunner launched yesterday on Epic Games Store, Xbox and PS4. mod.io will be their cross-platform UGC partner. Launch post is here: https://mod.io/blog/snowrunner-is-live
We're excited to announce that industry expert Andy Swanson has joined mod.io to lead our business development & marketing strategy: mod.io/blog/andy-swan… #marketing #businessdevelopment #mod #ugc #gamingindustry #gamedev #gamedesign
Tabletop Playground (a digital boardgame maker built in UE4) just launched a creators-only beta on mod.io. Interested modders can apply to get a copy of the game to start creating ahead of it's 2020 launch: https://tabletopplayground.mod.io
We'll be at #GiBizLiveOnline next week, April 14-16. Come chat to us 1-2-1 about the future of mods and #UGC as a service 👉 live.gamesindustry.biz #gamedev #indiedev
I'm going to be at GDC, if you’d like to meet - reach out!
Hypnospace Outlaw, just dropped their modding update - powered by mod.io of course! The entire game can be modded, from wallpapers to zones, cases and stories. Grab the mods: https://hypnospace.mod.io and game: https://mod.io/blog/hypnospace-outlaw-modding-update
As game studios become more aware of the importance of modding and UGC, there’s one question we’re seeing asked more and more often - https://mod.io/blog/how-to-support-mods-and-ugc-in-your-next-gam…
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