Game
Village Builder
12 years ago

Version 3


1.Houses work differently now. A houses population will not grow unless there is a farm next to it. Each farm allows it to have three more people, with a maximum of twelve.

2.Speaking of farms, farms and trees have been added. Farms are neccesary to increase the population of houses, and trees are essentially for turning gold into timber.

3.You can still move the screen around, but you are never very from the land. In fact, you will probably still see it (or at least the shore).

4.Houses automatically get +1 population when a farm is placed next to them. I need to decided whether or not to change that.

5.I still need to work on map generation.



0 comments

Loading...

Next up

V.7 Incoming Merry Christmas everybody! Hereโ€™s a screenshot of the next update Iโ€™m working on.

"Thanks guys for endless hours of fun." ๐Ÿ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

๐Ÿ’Did you like the game? A demo is available for free on Steam.

โœŒ๏ธ Thanks for playing IndieGameiacs!

โš™๏ธ Free Demo: http://bit.ly/UniDuni

๐Ÿ“บ Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 ๐Ÿ˜Ž

What do you think?

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM