By now you’ve probably played the new version B of our Pre-Alpha. You may be wondering, what’s the difference behind this new version and the previous one (version A)?
VERSION A is the original Pre-Alpha that we launched with our first Kickstarter. If you watch YouTube Let’s Play videos dated before January 18th, 2017, they are most likely playing this build. Version A is available only on GameJolt.
VERSION B is the revised Pre-Alpha that we launched with this new Kickstarter. We took your feedback from last time and have implemented some changes into this new build. Version B is available on Steam as well as on GameJolt.
Now let’s talk about some of the things that have changed in Version B.
Battle UI
A big change for version B is that we now have an additional user interface which gives you detailed information about the enemy. This includes, for example, monster type, element type, weakness, and HP bar. Our goal is to make it easier for you to plan your attack and defense actions.

Action Circle Tempo (ACT)
You will notice that ACT now only appears at the beginning of combat. Also, based on popular request, you can now choose your own flavor for ACT depending on the desired playing experience:
• You can choose either to press a fixed button (easier) or to get randomized buttons (harder)
• You can choose either to have a fixed (easier) or randomized (harder) Perfect/Good area
• The arrows in version A have been replaced with ABXY, which we hope will make it more intuitive

Character’s Skill Attribute
At the end of battle, you can now immediately add Attribute Points (ATP) to level up your character.

Other Cosmetic Changes
You may also notice several cosmetic changes which we hope will make your experience more enjoyable. These include enhanced visual effects, improved textures for some monsters, map pointers, and more!
Why do we have two versions of the Pre-Alpha?
We want Legrand Legacy to be a game that YOU enjoy, so we will be conducting a poll after the Kickstarter is over to gather your feedback about both versions so that we can know into which direction to take the Legrand Legacy gameplay.
But for now, we do want to hear from you! Do you prefer the ACT dial to appear right before each attack and defense action (as is the case for version A) or all at once at the beginning of combat (as it happens now in version B)? Please let us know in the comments below!
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