Next up
And so begins the process of salvaging all the non-rushed code. New project time!
Development beyond this point has occurred after the jam has finished.
Those damn aliens are stealing the wifi again.
Armed only with your golf gear left in the car from last Sunday, you decide to take matters into your own hands with some target practice from a vantage point on the hill.
Play here!
These are miners. They use electricity to mine gold.
Gold is then used to upgrade and purchase more units for your base.
We have a main menu!
I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.
A background!
This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.
The death animation for when you run out of time!
Created a simple crown animation!
The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.
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