Game
Don't Zone Out

4 years ago

Very ugly. We have some 3D tiles in different colours!




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These are nodes. They're used to connect stuff together and transport resources throughout your base. 

You now can play at any resolution! It will scale properly. I also made the background only show at the sides

The death animation for when you run out of time!

And so begins the process of salvaging all the non-rushed code. New project time!

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

A sneak peek of my entry for the GMTK Jam

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

You can now press tiles again

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.