Next up
These are nodes. They're used to connect stuff together and transport resources throughout your base.
You now can play at any resolution! It will scale properly. I also made the background only show at the sides
The death animation for when you run out of time!
And so begins the process of salvaging all the non-rushed code. New project time!
Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.
Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…
A sneak peek of my entry for the GMTK Jam
We have a main menu!
I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.
These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed
You can now press tiles again
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
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