I've just release 0.7 update and here are the changes
NEW STUFF
3 Game Modes
Hybrid
ON DEATH:
Respawn at every 5th sector
Keep all items, lose credits
Reset Hull Point, Shield Point, and Fuel
Keep Core Upgrades and XP
Progressive
ON DEATH:
Respawn in the same sector
Lose all items and credits
Reset Hull Point and Shield Point
No fuel refill
Keep Core Upgrades, lose XP
Roguelite Core upgrades only available at sector jump
ON DEATH:
Respawn at sector 1
Lose all items and credits
Reset Hull Point, Shield Point, and Fuel
Reset Core Upgrades
Save Slots 5 Save slots
Item Integrity
Slottable Items now have integrity equivalent to initial tier*2
Losing integrity may cause for item to gain drawbacks
Toggle Effects Toggle on/off Blur and Vignette effects
Jump Fuel Cost predict fuel cost per jump
Original XP Cost most requested feature, you can now see the original XP Cost during free and discounted
NEW ITEMS
Socket: “Miss Ledger” - Missed shots charge the next hit (+1 dmg per miss)
Augment: “Rebound Field” - Shots bounce back from screen edge
CHANGES
Slightly increased (5) Base Accuracy. Projectiles slightly home towards the target without Homing or Weapon Stabilizer
No more drawbacks in store inventory only loots
POI lose detection cap to 3
Area reinforcement
Sector Jump POI
Elite POI at sector 2 above
Randomly at sector 3 above
Command Core level cap to 5
FIXES
Removed Esc to exit game on Web version
Freelancer is now saved
Projectiles trail but
COMMUNITY FEEDBACKS
I might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.
Slotted items can now suffer from drawback when its integrity hit 0
replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)
Drones revive and max hp when out of combat
Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.
Fixed projectiles trail bug
it can either be pure mastery of that skill or an unlock to buy like you have now.
Command Core total bought requirement spike towards end
That might have something to do with having prestiged 7 times.
Blackhole sector availability increases with prestige
the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.
Projectile and missile evasion multiplier is lowered by .01 per tier
A button in the settings to reset your game progress completely
Added Restart Run and Reset Game buttons in option menu
Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10
Black hole can now be only reached after reaching sector 10 + (prestige*5)
show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.
Projectile and Missile evasion info
Freelancer upgrade is reset to 0 on loading save after restarting but not on main-menu bounce.
Fixed. Added variable in save schema
“ENEMY ALERTED” by running scans don’t interrupt jumps
Fixed. Gated jump while identifying
in the HUD Draw code, var mid_btn_h, mid_btn_w are separated from their values by the if(global.space_view) logic.
Fixed. Moved local variables outside of brackets

















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