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15 hours ago

Void Salavage is a roguelike incremental space sim with autobattler.
play it on itch here: https://bohfam.itch.io/void-salvage

and dont forget to wishlist on Steam: https://store.steampowered.com/app/4377950/Void_Salvage/


I've just release 0.7 update and here are the changes

NEW STUFF

  • 3 Game Modes 

    • Hybrid

      • ON DEATH:

        • Respawn at every 5th sector

        • Keep all items, lose credits

        • Reset Hull Point, Shield Point, and Fuel

        • Keep Core Upgrades and XP

    • Progressive

      • ON DEATH:

        • Respawn in the same sector

        • Lose all items and credits

        • Reset Hull Point and Shield Point

        • No fuel refill

        • Keep Core Upgrades, lose XP

    • Roguelite Core upgrades only available at sector jump

      • ON DEATH:

        • Respawn at sector 1

        • Lose all items and credits

        • Reset Hull Point, Shield Point, and Fuel

        • Reset Core Upgrades

  • Save Slots 5 Save slots

  • Item Integrity 

    • Slottable Items now have integrity equivalent to initial tier*2

    • Losing integrity may cause for item to gain drawbacks

  • Toggle Effects Toggle on/off Blur and Vignette effects

  • Jump Fuel Cost predict fuel cost per jump

  • Original XP Cost most requested feature, you can now see the original XP Cost during free and discounted

  • NEW ITEMS

    • Socket: “Miss Ledger” - Missed shots charge the next hit (+1 dmg per miss)

    • Augment: “Rebound Field” - Shots bounce back from screen edge

CHANGES

  • Slightly increased (5) Base Accuracy. Projectiles slightly home towards the target without Homing or Weapon Stabilizer

  • No more drawbacks in store inventory only loots

  • POI lose detection cap to 3

  • Area reinforcement

    • Sector Jump POI

    • Elite POI at sector 2 above

    • Randomly at sector 3 above

  • Command Core level cap to 5

FIXES

  • Removed Esc to exit game on Web version

  • Freelancer is now saved

  • Projectiles trail but

COMMUNITY FEEDBACKS

xbud2

I might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.

  • Slotted items can now suffer from drawback when its integrity hit 0

replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)

  • Drones revive and max hp when out of combat

Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.

  • Fixed projectiles trail bug

 it can either be pure mastery of that skill or an unlock to buy like you have now. 

  • Command Core total bought requirement spike towards end

That might have something to do with having prestiged 7 times.

  • Blackhole sector availability increases with prestige

the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.

  • Projectile and missile evasion multiplier is lowered by .01 per tier

Sir Quercus

A button in the settings to reset your game progress completely

  • Added Restart Run and Reset Game buttons in option menu 

Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10

  • Black hole can now be only reached after reaching sector 10 + (prestige*5)

show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.

  • Projectile and Missile evasion info

Snow_Cat

Freelancer upgrade is reset to 0 on loading save after restarting but not on main-menu bounce.

  • Fixed. Added variable in save schema

“ENEMY ALERTED” by running scans don’t interrupt jumps

  • Fixed. Gated jump while identifying

in the HUD Draw code, var mid_btn_h, mid_btn_w are separated from their values by the if(global.space_view) logic.

  • Fixed. Moved local variables outside of brackets



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