First of all - thank you for the support on the devlog! I worked really hard on it and I look forward to doing many more in the future!
0.9 News
I have been making really good progress on version 0.9 over the past 2 weeks. As you can see from the teasers, there's been some much needed improvements to graphics, quality of life, and other features that should have been in the game a long time ago.
While the original plan wasn't to include so many things in this update, I felt like it was necessary since the 1.0 release will mainly focus on story mode.
MOST of the main features of 0.9 are finished, there are just a few bugs that need to be fixed and one (pretty big) change that I want to implement next. This change will affect the entire way that custom night is played.
0.9 will be introducing a points system!
You will be able to earn points through completing different difficulties in the main custom night AND completing different challenge modes. This is similar to Ultimate Custom Night, in which you will be able to unlock new offices, UI, and cameras.
In order to prevent most content from being locked, you will be able to use 3 different offices, UI, etc. as soon as you launch the game and will be able to unlock a 4th (will be more in 1.0) for EACH OPTION upon reaching new high scores.
Higher difficulty enemies = more points
Some challenges might just GIVE you unlockables for completing them (still debating on that)
This is not 100% decided however. Things will likely be slightly altered before release but this is the general idea. Let me know what you think :)
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