(note: you'll need a large frame; make sure both objects have "Follow Frame" on and "Destroy Object if Too Far From Frame" off)

Wanted to share this scroll bar thing I have been tinkering with inside Clickteam Fusion.
Probably could have been made better but oh well ¯\_(ツ)_/¯
Next up
I guess I'm reposting this (made back in August).
My "take" on some of the FNaS 4 characters
Basically me right now.
(Genuinely though, thank you all for the happy spawnday wishes!)
Anyways, GO FOLLOW THESE PEOPLE RIGHT NOWWWW
random things that were done on today's stream
(@BowietheFNASfan was the one who froze the cabbage)
https://www.youtube.com/live/AmGpd5Gdsj4?si=RCvqoFO1dU3zQ8Qk
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Hey, hey, heyo.
I haven't been gone for too long, right?
Here's another crumb from CDH2 Reshined
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
It's a tie. Guess it's staying the same.
WHAT IS THIS????
THIS ISNT MY SKIN
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
First impressions?
(still tinkering)
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