5 months ago

Was having issues with inconstant collisions when using physics in Game Maker.

I figured it out though!


So with Game Maker when you do Physics objects, the standard collision system doesn't work very well, you're meant to let the physics system do it.

But for example if you want earn points when a collision happens, you need something else.

The collision event!

What I couldn't figure out was how to get the actual object that collided from this. I just needed to use "other".

As soon as a collision occurs "other" is set to it's id!

Boom. Done!



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Happy Sunday everyone! I hope you're all well! I got fed, had a nap and now I'm gonna get back to Game Dev.

You know what that means...Drawing UI!

Please look after yourselves and have a wonderful week!

Used one of my 2 Remote Raid Passes (why are they so expensive?! ) and finally got an Origin Forme Dialga!

Also here's a shiny I got a couple days ago

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Edit...wait it is?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

OMGOSH! Shiny Shadow Beldum!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've got the UI done for the Converter Devices, and it I think my code for how they actually work is all in order too!

gon slep

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Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

URGH

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Fought 3 Legendary caught 1

But at least I also caught a Shadow Cacnea (one of my favs!)

Also, new TCGPocket cards! Also evolved monkey