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Game
Buried Deep
3 years ago

Was working on a bunch of different stuff - a tile grid on the ground (you will be able to turn that off, if you're comfortable without it), a mechanic of closed door, which should be opened with a key + quest help and dialogue window




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Last month I worked on church interior - assets, interior lighting systems, a few new assets, candles, etc, and the system which supports buildings being closed at first, so you have to find the key to open them first.

That's the Plague Doc (character from Buried Deep) chillin' on the graveyard near church

Just look at this beautiful artwork created for Buried Deep! I love how much it's cohesive with game's look, though it's a completely separate piece of art done by a different artist

That's how fighting is going to look like

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname