Game
SpaceBattery



3 years ago

Way back in 2007 I've developed a small side scroller called SpaceBattery which got a sequel in 2010. Since I have recently joined an N64 retro Jam, I thought I bring back SpaceBattery in Forsaken-Style (Game from the 90s, not a side-scroller!).




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Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

Testing the new custom texture map on the test level.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Started working on a custom AI.

So far the pods know how to choose between different possible paths and patrol them.

Can't use NavMesh... 6DOF AI from scratch = Nightmare!

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Testing some audio for the first time.

The annoying shot sound is currently for the only weapon avilable... lol

testing ze'Laza

Seal Island Intro! For #ScreenshotSaturday!

radioactive ring weapon